The Digital Future for Arts and Culture
Freelancers
Which social media platforms are well-known for their short-form content?
What new opportunities are emerging for freelancers?
What is the metaverse?
Which of the following is NOT true about Dall-e 2?
Your score is
The average score is 50%
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Digital Mindset
COVID-19 brought to the sector:
The price-skill mismatch is one of the challenges that freelancers face, true or false?
Which of the following is NOT a project management software?
Digital tools cannot help you build a portfolio, true or false?
The average score is 58%
Tools and Skills
AI tools can be used for:
VR headsets can cost:
How do freelancers typically train themselves?
Programming skills are valued in today’s artists, true or false?
Museum
Which audiences tend to engage most with culture online?
(d): It’s complicated. While there’s evidence to suggest that there was greater uptake of culture online from groups (a) and (b) during the pandemic, in the training videos our RAMM colleagues reported that their digital audiences tended to map onto their physical audiences, who are often an older, well-educated demographic.
How can museums use analytics tools?
(d): all of the above! One of the advantages of digital marketing is that you can track how successful your campaigns are.
Which audiences are less likely to be reached digitally?
(b), (c) and (d). Those living in rural areas may not have a stable internet connection, and lower-income families are less likely to have appropriate devices. Elderly people may sometimes lack the skills and confidence to access culture online.
How have museums changed their digital offer since the pandemic?
(b): they’ve maintained some online and hybrid events alongside in-person. This is likely to be how things look in the longer term: museums still need to attract physical footfall, but can use digital technologies to open themselves up to audiences who can’t physically access the museum, and can supplement their physical exhibitions through online platforms and resources.
The average score is 18%
Digitalisation can help the museum sector:
Digitisation refers to the process of:
Which of the following is not a guiding principle of digital transformation?
What options could museums consider for monetizing digital content?
Which of the following are potential challenges to digital transformation?
The average score is 53%
Digitisation involves:
Digitalisation can be used to:
Examples of digital tools used to improve the visitor experience include:
Augmented reality….
The skills most lacking in the Galleries, Libraries, Archives and Museums (GLAM) sector are:
The average score is 60%
Theatre
Digital Natives describes:
What strategy describes a pricing strategy in which a product/service is sold at a price below market cost:
How can viewers become active doers?
Which of the following are possible impacts of the digital transformation of theatres:
The average score is 75%
Which of these characteristics are personality dispositions that are parts to describe a digital mindset?
The Digital Canvas helps …
Which of the following is not one of the key barriers for theatres to digital transformation?
Which of the following are reasons why every theatre needs a digital strategy?
What should theatres clarify at the beginning of a strategy development for digitalisation?
The Metaverse:
The use of tools and technology in the theatre sector:
What Augmented Reality involves:
What is not included in the dimensions of digital competences according to DIGICOMP:
The average score is 13%
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